

#pragma once

#include "cocos2d.h"
USING_NS_CC;

#include "type.h"

#include <vector>
#include <map>

using namespace std;

class MenuScene : public CCScene, public CCKeypadDelegate {
public:
	MenuScene();
	virtual ~MenuScene();

    CREATE_FUNC(MenuScene);

private:
	virtual bool init();

	void onClose(CCObject* sender);
	void onPlayGame(CCObject* sender);

	virtual void keyBackClicked();
	virtual void keyMenuClicked();

private:
	virtual void onEnter();

	virtual void onExit();
};
